Guerillartivism.net

p2p

OLSR-PAA released: long live the Mesh MANet.

R's picture

Posted on Thu, 29/11/2007 - 16:49 byR
Tags:


After some "lobbying" ;) efforts on the OLSR mailing list, it seems that an almost complete version of the PAA server/plugin for OLSR will be released shortly: Server is coming soon and the plug-in will follow!

I'm gonna try and package the whole thing for the Maemo Platform for which i got a dev rebate for the N810 (disclaimer ;). If i can make this work seemlessly for users i hope to be able to port this to the OLPC, OpenMoko, DS, Eee, etc... and general linux on laptops of course.

Roar's Announcement on the OLSR's mailing-list follows after the break! :-)

»

P2P distributed web search finally a reality

R's picture

Posted on Thu, 21/06/2007 - 18:08 byR
Tags:


A new distributed p2p search engine is born. Finally something interesting is showing up. I really hope that this can catch up, with whatever search ideas wikipedia had in mind so we can kill one more of the centralizing totalitarian forces that are building up at google, yahoo, msn and the like...

Now, let's work on the ISP and DNS problem ;-)

»

Bibliography (release 0.9.1)

R's picture

Posted on Wed, 10/01/2007 - 23:04 byR
Tags:


Here is the collection of links, there is a bit of everything, sorting is probably not exact but still, a lot of food for thoughts. I'll try to maintain them or repost updates... (yes i know, release early, release often! ;)

Anything pertaining to building and thinking a wearable (or not? :P) technology, knowledge and culture reaproriation architecture goes here, enjoy and comment! :)

Bibliography:

»

Our nets - part IV - Project's abstract goals

R's picture

Posted on Thu, 21/12/2006 - 13:41 byR
Tags:


So what solutions shall we try?
We'd like to develop a wearable setup which is as efficient, cheap, light and small as possible with commercially available products so it can be easily cloned and replicated. We want it to be as simple as possible but as complete too while being easy to maintain over time. The design should really be about open standards, free softwares and general purpose computers with enough extra room (CPU, RAM, disks) for easy extensions.

Another important goal is to put as much control in the hand of the user. We realized that most needs for this project exist at least partially in some form or another and we think that with some glue with could try and make them all fit together for an interesting result. It would be impossible for us to reinvent the wheel and therefore a solid base of well known free software should be the basis for most of our requirements.

»

Our nets - part II

R's picture

Posted on Sun, 19/11/2006 - 14:29 byR
Tags:


Let us consider how we get access today. We have long been used to buy internet access from companies or, for some "lucky" few, academics and such. If we are to have a word to say on this network we need to own at least some part of it in some way. In this sense, I'm not saying no commercial entity can exist, to the contrary, just the fact that in residential areas, for example, we should either own our networks and manage them democratically or have a strong sets of rules to protect the users. An internet bill of right in some way... Producing content is no guarantee of ownership of this content as we regularly see in web's site agreements. An infrastructure for and by the people must be put in place so people's choice of licenses on content they produce can have some value.

»

Our nets - part I

R's picture

Posted on Mon, 13/11/2006 - 18:53 byR
Tags:


In this serie of articles i will try to explore many aspects and impact of the net decentralized architecture. How it emerged, where it's going, how we can react... In a more exploratory way, i'll look at what can we dream of for the future as we progress toward that goal.

For the lucky few who were able to witness the growth of the web from it's infancy it has been a bumpy ride with it's highs and lows. Overall it has been a very pleasant experience, linking people from all over the globe to form new and unprecedented projects. But in the late 1990 came the big players following the newly formed crowds of netizens.

»