Posted on Thu, 21/12/2006 - 13:41 byR
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So what solutions shall we try?
We'd like to develop a wearable setup which is as efficient, cheap, light and small as possible with commercially available products so it can be easily cloned and replicated. We want it to be as simple as possible but as complete too while being easy to maintain over time. The design should really be about open standards, free softwares and general purpose computers with enough extra room (CPU, RAM, disks) for easy extensions.
Another important goal is to put as much control in the hand of the user. We realized that most needs for this project exist at least partially in some form or another and we think that with some glue with could try and make them all fit together for an interesting result. It would be impossible for us to reinvent the wheel and therefore a solid base of well known free software should be the basis for most of our requirements.
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Posted on Sun, 26/11/2006 - 20:16 byR
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Where knowledge lives is as important as our ability to access it. It is as much a feedback loop as it is a given piece of information and so it happens between people. The less 3rd party acknowledgment we need, the better we can cooperate. Imagine having to ask a server to be able to talk to a friend in a bar: sounds stupid? Well, many protocols work like this either passively or actively. The more complex they get, the more control is owned by the operators. And the fewer the operators, the less benevolent they get, but that we already knew...
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Posted on Sun, 19/11/2006 - 14:29 byR
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Let us consider how we get access today. We have long been used to buy internet access from companies or, for some "lucky" few, academics and such. If we are to have a word to say on this network we need to own at least some part of it in some way. In this sense, I'm not saying no commercial entity can exist, to the contrary, just the fact that in residential areas, for example, we should either own our networks and manage them democratically or have a strong sets of rules to protect the users. An internet bill of right in some way... Producing content is no guarantee of ownership of this content as we regularly see in web's site agreements. An infrastructure for and by the people must be put in place so people's choice of licenses on content they produce can have some value.
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Posted on Mon, 13/11/2006 - 18:53 byR
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In this serie of articles i will try to explore many aspects and impact of the net decentralized architecture. How it emerged, where it's going, how we can react... In a more exploratory way, i'll look at what can we dream of for the future as we progress toward that goal.
For the lucky few who were able to witness the growth of the web from it's infancy it has been a bumpy ride with it's highs and lows. Overall it has been a very pleasant experience, linking people from all over the globe to form new and unprecedented projects. But in the late 1990 came the big players following the newly formed crowds of netizens.
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